#ifndef __REFLECTION_H__
#define __REFLECTION_H__

#include "../Utilities/utilities.h"
#include "Vertex.h"
#include "ReflectionShader.h"
#include "Object.h"

class Reflection : public cObject
{
private:
	ReflectionShader m_Shader;
public:
	void Init(char *szFileNFG, GLuint *textureID);
	void Draw(ESContext *esContext);
	~Reflection();
};

#endif